Cameras for security
In the first, second, third, seventh, and eighth games, the player has a security camera system that lets them watch the moving characters. The cameras can only show one place at a time, and they can’t show everything. Most camera feeds are dull, noisy, and sometimes look almost black and white. In the third game, if a system that the cameras are connected to fails, the cameras stop working. In the fifth game’s fake ending and custom night update, they use cameras as a game mechanic, but not in the main game.
In the first, second, fourth, fifth, sixth, eighth, and ninth games, they use lights to scare away animatronics or warn the player. In the first, second, fifth, seventh, and eighth games, turning lights on by pressing buttons on the walls.
These lights shine on the doorway or vent exit, which the player might have missed. In the fifth game, the lights are the same, but they are on a control pad and light up the rooms of the animatronics. In the second and ninth games, the flashlight has a limited number of charges. But in the fourth and seventh games, it has an unlimited number of charges and must be turned on or off. The battery life varies in the eighth game. The flash beacon, which was added in the fifth game, helps the player find their way into the dark rooms of the third and fifth nights. The flashlight is also used in the sixth game. But when the player looks at the vents, the flashlight turns on by itself and has an infinite amount of power.
Doors and vents
In the first, fourth, seventh, and eighth games, you have to close doors when an animatronic is nearby. The fake ending and custom night update of the fifth game also have doors that do the same thing. Vents are a way for animatronics to get to the player in the second, third, sixth, seventh, and eighth games. They are also the main way for the player to get around in the fifth game.
Every main game in the series has jump scares, which cause the player to lose because it seems like the animatronics are coming after them from off-screen. Most jump scares involve an animatronic character that pops up out of nowhere, followed by a loud scream or roar. Some jump scares, like those by Golden Freddy (in the first game), Nightmare, and Nightmarionne (in the fourth game), consist of a single screen with shrill, distorted audio. This jump scares usually crash (or restart) the game. In each game, the player must use different tools to avoid being attacked by jump scares and move forward.
Five Nights at Freddy’s 3 has a minigame called “Happiest Day.”
In the second, third, fourth, fifth, sixth, and eighth games, the player has random access to a set of mostly 8-bit minigames when they die or when they finish a certain task. Most of the time, the minigames are cryptically related to a story or event in the game.
In the second game, the minigames show the murders that another worker at the restaurant told the player about and why the animatronics came to life. In the third game, the story of how Springtrap came to be is told through the minigames. Minigames in the fourth game tell the story of a character who dies in a terrible accident. There is only one minigame in the fifth game. It shows how animatronic engineer William Afton’s daughter died. In the sixth game, the minigames show different events from the series that all have to do with Afton. In the mobile version of the seventh game, a minigame called “Princess Quest” shows how a character named Vanny got her start.
Calls by phone
In the first, second, third, seventh, and eighth games, a veteran worker of the location calls the player and leaves a voice message. The messages are a tutorial for the player. They explain how to play and tell the backstory of the location. In the fourth game, you can hear phone calls from the first game as background noise. The AI voices in the fifth, sixth, eighth, and ninth games help the player. In the sixth game, there is also a tape recorder that tells the player how to do certain things.
There are easter eggs and rare screens in all of the games in the series. Some of them add to the story. They are often shown as hallucinations. For example, in the first game, there is a character named Golden Freddy. In the second and third games, there are eight-bit minigames, in the fourth game there are random items near the bed, in the fifth and sixth games there are blueprints, and in the seventh game, there is a minigame called Princess Quest.
The player’s location closes soon after the end of the first, second, third, fifth, and sixth games. In the first game, it is said that the place will close by the end of the year. Because of “a tragedy that happened there many years ago.” In the second game, the place closes because the animatronics are broken. In the third and sixth games, a fire causes the locations to close. The fifth game, on the other hand, is different because the restaurant where it takes place, Circus Baby’s Pizza World, closes before the events of the game because of a gas leak.